using Godot;
using System;
using Godot.Collections;
[GlobalClass]
public partial class MapEnemiesData : Resource
{
	[Export]
	public Array<string> enemiesList = new Array<string>();
	[Export]
	public string name = "";
	[Export]
	public Dictionary<string, Vector2I> characterBirthPosition = new Dictionary<string, Vector2I>();

}
